IMMERSIVE
WORKSHOPS
Creative laboratories for children and young people in which participants become the authors of the immersive experience. Each participant creates a drawing that is captured, animated in real time via generative AI — choosing the prompt together — and projected onto the walls of the space.
Immersion is not passively received but actively constructed: whoever joins the workshop builds the visual world they inhabit. A journey that weaves manual drawing, artificial intelligence and projection into a singular educational experience.
HOW IT WORKS
FREEHAND DRAWING
Each participant creates a freehand drawing on paper, expressing their own creative vision. No artistic skill is required: the goal is personal expression.
CAPTURE & PROMPT SELECTION
The drawings are digitised live. The group collectively chooses the prompt that will guide the generative AI: a moment of shared reflection on how to transform the artwork.
REAL-TIME AI ANIMATION
Generative artificial intelligence animates the drawings in real time, transforming them into moving visual sequences. Participants watch their own work come alive instantaneously.
IMMERSIVE PROJECTION
The generated animations are projected onto the walls of the space, enveloping participants in the visual world they have created. The artwork becomes environment.
WHAT MAKES
IT UNIQUE
ACTIVE PARTICIPATION
No one is a spectator: every participant is the author of the immersive experience. Freehand drawing ensures that each person contributes their own creativity to the final result.
AI AS AN EDUCATIONAL TOOL
Generative artificial intelligence does not replace creativity but amplifies it. Participants experience prompt design first-hand, developing critical awareness of emerging technologies.
COLLECTIVE IMMERSIVE OUTCOME
The final work is an immersive environment generated by the entire class or group. A collective experience in which the sum of individual visions creates a shared world.
WHO IT’S FOR
SCHOOLS
STEAM laboratories for primary and secondary schools. An activity that integrates art, technology and teamwork into an engaging and innovative curricular or extracurricular programme.
MUSEUMS & FOUNDATIONS
Workshops for museum education: young visitors do not merely observe art but create it, experiencing the museum as a space of creative production rather than passive consumption.
FESTIVALS & CULTURAL EVENTS
High-impact activities for festivals, cultural seasons and events dedicated to families and young people. The workshop generates a site-specific immersive installation visible to the wider public.
TECHNOLOGIES
LET’S BUILD THE
IMMERSIVE EXPERIENCE TOGETHER
Get in Touch
FAQ
What age group is the immersive workshop designed for?
The workshop is designed for children and young people aged 5 to 14, with activities calibrated by age group. For younger participants (5–8 years) the focus is on free drawing and the wonder of projection; for older participants (9–14 years) we explore prompt selection and how generative AI works as a creative tool.
Are any technical skills required to participate?
No technical skills are required. Each participant draws freehand on paper; our team handles the digital capture, AI animation and projection. The workshop is designed to be accessible to everyone, regardless of artistic or technological experience.
Can the workshop be hosted at our school or venue?
Yes, the workshop is itinerant and adaptable to any space: classrooms, museum halls, libraries, cultural venues and festivals. We bring all the necessary equipment — projectors, capture system and AI software — and adapt the setup to the characteristics of the host space. Get in touch for a site visit.
How long does a workshop last?
The standard duration is 2-3 hours, but we also offer half-day or full-day formats. For school programmes, we design multi-session cycles tailored to the curriculum.
How many participants can a workshop accommodate?
The optimal format is 15-25 participants per session. For larger groups, we organise parallel sessions with multiple facilitators to maintain high experience quality.